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Technical preview

Architect Assets for Revit

Bring scaled Architect Assets materials and appearance maps into a Revit project.

Windows · 0.2.0-preview.1

First workflow

Import an extracted package through a pyRevit command, creating or updating a material by stable asset identity.

Before importing

  1. Install this host preview using the included INSTALL.md.
  2. Run an Architect Assets command and approve the account connection in your browser. Your password is never entered into the plugin.
  3. In the Texture Editor, choose Plugin Material Package as the export format.
  4. Download and extract the ZIP. Keep its manifest, recipe and maps folder together.
  5. Import the extracted manifest.json.

Acceptance check

  • The plugin installs and unloads without warnings.
  • Browser sign-in, token reuse, expiry and Account-page disconnection behave as expected.
  • The imported native resource uses the package's complete repeat width and height.
  • The v2 recipe and all six maps pass integrity checks; supported host channels resolve after moving the project.
  • The imported surface uses the package's independent physical relief rather than deriving depth from image resolution.
  • Re-import updates the intended resource rather than creating uncontrolled duplicates.
  • The resource survives save, close and reopen.
Requires pyRevit and Revit host acceptance before production use.