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Technical preview

Architect Assets for Revit

Bring scaled Architect Assets materials and appearance maps into a Revit project.

Windows · 0.1.0-preview.1
Download test build

First workflow

Import an extracted package through a pyRevit command, creating or updating a material by stable recipe identity.

Before importing

  1. In the Texture Editor, choose Plugin Material Package as the export format.
  2. Download and extract the ZIP. Keep its manifest, recipe and maps folder together.
  3. Install this host preview using the included INSTALL.md.
  4. Import the extracted manifest.json, or manifest.aain

Acceptance check

  • The plugin installs and unloads without warnings.
  • The imported native resource uses the package's complete repeat width and height.
  • Base color and supported PBR channels resolve after moving the project.
  • Re-import updates the intended resource rather than creating uncontrolled duplicates.
  • The resource survives save, close and reopen.
Requires pyRevit and Revit host acceptance before production use.