Architect Assets for Revit
Bring scaled Architect Assets materials and appearance maps into a Revit project.
Import an extracted package through a pyRevit command, creating or updating a material by stable recipe identity.
Technical previews now connect Texture Editor material packages with major CAD, BIM and modeling applications through one scale-aware format.
These are real, versioned test builds with checksums—not compatibility claims. Use them to run the installation, scale and save/reopen checks before any host/version is promoted to supported.
Bring scaled Architect Assets materials and appearance maps into a Revit project.
Import an extracted package through a pyRevit command, creating or updating a material by stable recipe identity.
Import correctly scaled materials from the library and Texture Editor into SketchUp.
Install one RBZ, import a checked package, and apply the correctly scaled material to the current selection.
Move validated hatch definitions and visual materials into AutoCAD with their intended scale and units.
Load the portable AutoLISP commands to create a visual material or install a validated same-name PAT.
Create scaled Rhino materials directly from Architect Assets texture recipes and maps.
Run one Python command to verify maps, create the render material and map it to selected objects at real scale.
Create Vectorworks resources from saved Architect Assets materials and patterns.
Run a Python menu command to create or update a checked Renderworks texture with real-world size.
Connect Architect Assets material packages with Archicad surface workflows.
Verify the shared package now; compile the included native surface adapter against each target Archicad DevKit.