Architect Assets plugins

Your materials, inside the software you already use.

Technical previews now connect Texture Editor material packages with major CAD, BIM and modeling applications through one scale-aware format.

Choose or createSelect a library material or configure one in the Texture Editor.
Save onceKeep the recipe, scale, maps and project context together.
Import in placeCreate the host application's native material or pattern resource.
Update deliberatelyRefresh a linked asset without reconstructing it from individual files.
Preview integrations

One connected workflow across different applications

These are real, versioned test builds with checksums—not compatibility claims. Use them to run the installation, scale and save/reopen checks before any host/version is promoted to supported.

Technical preview

Architect Assets for Revit

Windows

Bring scaled Architect Assets materials and appearance maps into a Revit project.

Intended first workflow

Import an extracted package through a pyRevit command, creating or updating a material by stable recipe identity.

Requires pyRevit and Revit host acceptance before production use.
Technical preview

Architect Assets for SketchUp

Windows and macOS

Import correctly scaled materials from the library and Texture Editor into SketchUp.

Intended first workflow

Install one RBZ, import a checked package, and apply the correctly scaled material to the current selection.

Requires SketchUp host acceptance on Windows and macOS before production use.
Technical preview

Architect Assets for AutoCAD

Windows and macOS

Move validated hatch definitions and visual materials into AutoCAD with their intended scale and units.

Intended first workflow

Load the portable AutoLISP commands to create a visual material or install a validated same-name PAT.

Requires AutoCAD host acceptance on Windows and macOS before production use.
Technical preview

Architect Assets for Rhino

Windows and macOS

Create scaled Rhino materials directly from Architect Assets texture recipes and maps.

Intended first workflow

Run one Python command to verify maps, create the render material and map it to selected objects at real scale.

Requires Rhino host acceptance on Windows and macOS before production use.
Technical preview

Architect Assets for Vectorworks

Windows and macOS

Create Vectorworks resources from saved Architect Assets materials and patterns.

Intended first workflow

Run a Python menu command to create or update a checked Renderworks texture with real-world size.

Requires Vectorworks host acceptance on Windows and macOS before production use.
Source preview

Architect Assets for Archicad

Windows and macOS

Connect Architect Assets material packages with Archicad surface workflows.

Intended first workflow

Verify the shared package now; compile the included native surface adapter against each target Archicad DevKit.

Not installable: Graphisoft MDID, DevKit and Windows/macOS binaries are still required.