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Technical preview

Architect Assets for Rhino

Create scaled Rhino materials directly from Architect Assets texture recipes and maps.

Windows and macOS · 0.1.0-preview.1
Download test build

First workflow

Run one Python command to verify maps, create the render material and map it to selected objects at real scale.

Before importing

  1. In the Texture Editor, choose Plugin Material Package as the export format.
  2. Download and extract the ZIP. Keep its manifest, recipe and maps folder together.
  3. Install this host preview using the included INSTALL.md.
  4. Import the extracted manifest.json, or manifest.aain

Acceptance check

  • The plugin installs and unloads without warnings.
  • The imported native resource uses the package's complete repeat width and height.
  • Base color and supported PBR channels resolve after moving the project.
  • Re-import updates the intended resource rather than creating uncontrolled duplicates.
  • The resource survives save, close and reopen.
Requires Rhino host acceptance on Windows and macOS before production use.