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Technical preview
Architect Assets for Vectorworks
Create Vectorworks resources from saved Architect Assets materials and patterns.
First workflow
Run a Python menu command to create or update a checked Renderworks texture with real-world size.
Before importing
- In the Texture Editor, choose Plugin Material Package as the export format.
- Download and extract the ZIP. Keep its manifest, recipe and maps folder together.
- Install this host preview using the included
INSTALL.md. - Import the extracted
manifest.json, ormanifest.aain
Acceptance check
- The plugin installs and unloads without warnings.
- The imported native resource uses the package's complete repeat width and height.
- Base color and supported PBR channels resolve after moving the project.
- Re-import updates the intended resource rather than creating uncontrolled duplicates.
- The resource survives save, close and reopen.
Requires Vectorworks host acceptance on Windows and macOS before production use.